WWDC19 Scholarship – CUBX [Accepted]

WWDC19 Scholarship – CUBX [Accepted]

November 20, 2019 9 By Ronny Jaskolski


This was my loop routine in the last 10 days working on a project to apply to the WWDC Wait, WWDC? For those who do not know is the Apple conference that happens every year in California, and to participate there are basically two options. You can either participate in a lottery and and if selected you pay $1,599 in the ticket or you can apply for a student scholarship For this you need to submit an interactive experience of up to 3 minutes And that’s what I did To show the process of developing this project I divided it into three stages The first is prototyping Right from the start I knew I wanted to develop a puzzle game As time was short I thought of joining the interaction of the Rubik’s Cube with the two-dimensionality of the Tangram And that’s how the first prototype made of post-it came from what would later become CUBX After much discussion and some scrawled walls, the first phases were outlined And then began the coding stage It was an extremely challenging process and the main word was abstraction The first version was literally four squares together that kept turning non stop After a few versions and many modifications later, the code was getting better until the basic mechanic of the game was already running And finally the last step, usability The experience is divided into 5 stages and the user’s goal is to find the best way to organize colors The first stage is for the player to understand the basic mechanics of the game which is to change the place triangles by touch Basically the game is divided into squares, which are formed by four triangles. These triangles from within the square can not be interchanged. This means that it is only possible to change the triangles by triangles that integrate another square In the second phase I present the second movement of the game, which is to rotate the square For this the user uses the joystick It can be rotated either to one side or the other The joystick was a way of bringing a feature known to the public, as well as guiding the user, since it is necessary to match the color of the joystick with the color of the square In the third phase, some squares are added and the user is challenged to use the two mechanics already known to organize the colors, remembering that the triangles can only be exchanged for other triangles that are in the internal adjacent line The penultimate phase brings the concept that the colors of the square should be in the exactly same point that appears in the joystick Using the split color joystick it’s possible to create a pattern by arranging the triangles And finally in stage five the user needs tô use the 4 colors in each square, always corresponding to the joystick combination, both in color and in place At the end a new pattern is created “Finally! My brain is hurting already!” Well I must admit that in general it was 10 extremely stressful days, but they were also very challenging since every day more questions came up than answers But if you ask me if I would do it all over again? Well…